Daniel Conroy
Daniel Conroy
3D Artist @ Downpour Interactive / Freelance Artist
Frodsham, United Kingdom

Summary

3D hard surface artist - guns/props/vehicles -

Skills

Hard Surface ModelingTexturingPBR Texturing

Software proficiency

Photoshop
Photoshop
xNormal
xNormal
3ds Max
3ds Max
ZBrush
ZBrush
Knald
Knald
Substance Painter
Substance Painter
Maya
Maya

Productions

  • Header
    • Video Game
      Onward
    • Year
      2016
    • Role
      3D Artist
    • Company
      Downpour Interactive
  • 6sagrtq 1
    • Video Game
      Star Citizen
    • Year
      2016
    • Role
      Senior Prop Artist
    • Company
      Foundry 42
  • Rust pc cover 500x500
    • Video Game
      Rust
    • Year
      2014
    • Role
      3D Artist
    • Company
      Facepunch Studios
  • Driveclub
    • Video Game
      DriveClub
    • Year
      2014
    • Role
      3D Artist
    • Company
      Evolution Studios
  • 157811 grand theft auto   chinatown wars %28europe%29 9
    • Video Game
      Grand Theft Auto Chinatown Wars
    • Year
      2009
    • Role
      3D Artist
    • Company
      Rockstar Leeds

Experience

  • 3D Artist at Downpour Interactive
    March 2017 - Present

    Working on Onward a VR title.

  • Senior Artist at Firespirte
    Liverpool
    February 2017 - March 2017 (1 month)

  • Senior Prop Artist at Foundry 42
    Wilmslow, United Kingdom
    September 2016 - February 2017 (5 months)

  • Prop Artist at Foundry 42
    United Kingdom
    August 2015 - September 2016 (1 year 1 month)

    Prop artist on Star Citizen

  • 3D Artist at Facepunch Studios
    United Kingdom
    November 2013 - July 2015 (1 year 8 months)

    My role was based around hard surface work, from weapons and props to vehicles.

    The assets ranged from real world objects and concept pieces done by our artists. All assets were taken from high poly to low poly by myself and each piece also needed a PBR pass.

    Each asset has a full LOD pass and was always checked ingame for material errors etc.

  • 3D Contract Artist at Evolution Studios
    United Kingdom
    October 2012 - October 2013 (1 year)

    While working at Evolution Studios I was part of both the Environment and Character teams on Driveclub for the Playstation 4.

    As an Environment artist I was given a number of responsibilities such as, creating structures for multiply locations which included texture creation and LODs.

    On the character team I was responsible for creating all the ingame wide life, ranging from birds to static animals such as horses and sheep. I have also created new clothing for the crowd assets, and a number of new clothing items for the drivers.

  • QA Tester at Sony Liverpool
    United Kingdom
    October 2010 - September 2012 (1 year 11 months)

    This role was based on finding bugs in games and recording the steps required to repeat the issues.

  • 3D Artist at Rockstar Leeds
    United Kingdom
    April 2009 - August 2010 (1 year 4 months)

    While working on GTA : Chinatown Wars my role as an artist was split between a vehicle artist and being responsible for three sections of cityscape. The vehicles triangle count ranged from anywhere from 100 to 500, and each section of the city had to be rebuilt and retextured.

  • 3D Artist at 3D Creation Studios
    April 2006 - June 2006 (2 months)

    (College placement) - My major set of tasks here was to model track information by using a loft system within 3D Studio Max. I was also tasked with populating the game world, this was done by watching many videos and looking into images of the track sections.